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Text File | 1987-07-22 | 85.5 KB | 2,563 lines |
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- F L O D R A W
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- version 1.00
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- Reference Manual
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- Copyright (c) 1987 George Freund
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- i
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- Preface
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- FLODRAW is a user supported program. As a user supported
- program, distribution depends on people sharing software. Whether
- you keep this program or not, I encourage you to copy and share
- the program with others.
-
- Try FLODRAW on your own to determine if it is useful to you.
- If you decide to keep it, please support the development of the
- program by sending a contribution. I suggest a contribution of
- $25, but you can decide what the program is worth to you.
- Contributors will receive notice of upgrades and fixes.
-
- I appreciate your support, and I welcome your comments and
- suggestions.
-
-
- George Freund Fidonet: 157/200
- P.O. Box 203
- Mentor, Ohio 44060 CompuServe: 73230,403
-
-
-
- License
-
- I grant a limited license to all users of this program to
- copy and share the program for non-commercial use. This limited
- license has the following restrictions:
-
- (1) You cannot charge a fee for this program. However, you
- may charge a distribution fee that includes the cost of
- diskettes, shipping, and handling, as long as this fee
- does not exceed 10 dollars.
-
- (2) You cannot distribute this program with another product.
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- (3) You cannot distribute this program if you have modified it.
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- (4) You must distribute this program with all the files
- listed on page 1.2 in this manual.
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- Disclaimer
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- I offer this program as is, with no warranty. I will not be
- responsible for damages resulting from the use or inability to use
- this program.
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- Trademarks
-
- IBM and Epson are registered trademarks.
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- ii
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- Table of Contents
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- Chapter 1. Introduction to FLODRAW 1.1
-
- Introducing FLODRAW 1.1
- System Requirements 1.1
- Files Included with FLODRAW 1.2
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- Chapter 2. Getting Started 2.1
-
- Installation 2.1
- Backup Your Disks 2.1
- DEMO - a FLODRAW Tutorial 2.2
- Examples of FLODRAW Documents 2.2
- Help Screen of Program Keys 2.3
- Starting the Program 2.3
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- Chapter 3. Entry menu 3.1
-
- Entry Screen 3.1
- File Number 3.1
- File Loaded 3.1
- Error Line 3.1
- Directory Display 3.1
- Menu 3.1
- Entry Menu Selections 3.1
- Return to Edit [F1] 3.1
- Preview Document [F2] 3.1
- Load New File [F3] 3.2
- Save File with Same Name [F4] 3.2
- Save File with New Name [F5] 3.2
- Print Current File [F6] 3.2
- Print All Flagged Files [F7] 3.3
- Setup Options [F8] 3.4
- Load New Symbol Library [F9] 3.4
- Directory Options [F10] 3.4
- Switch Files [Alt-F1] 3.5
- Contributions [Alt-F9] 3.5
- Help Screen [Alt-H] 3.5
- Exit to DOS [ESC] 3.5
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- iii
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- Chapter 4. TEXT Mode Editing 4.1
-
- The Edit Screen 4.1
- Ruler Lines 4.1
- Menu Lines 4.1
- Error Line 4.1
- ESC Key 4.1
- Text Mode Editing 4.1
- Cursor 4.1
- Cursor Movement 4.1
- Drawing with the Cursor 4.2
- Using the Tab Keys 4.2
- Moving Around the Document 4.2
- Menu Selections 4.2
- Switching to DRAW Mode [F1] 4.2
- Preview Document [F2] 4.2
- Block Functions [F3] 4.2
- Mirror 4.2
- Rotate 4.2
- Move 4.3
- Copy 4.3
- Delete 4.3
- Line Functions [F6] 4.3
- Save Functions [F7] 4.3
- Save Symbol 4.3
- Save File 4.4
- Merge File [F8] 4.4
- UNDO [F9] 4.5
- Symbol Library [F10] 4.5
- Switch Files [Alt-F1] 4.6
- HELP [Alt-H] 4.6
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- Chapter 5. DRAW Mode Editing 5.1
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- Cursor 5.1
- Cursor Movement 5.1
- Drawing with the Cursor 5.1
- Menu Selections 5.1
- Switch to TEXT Mode [F1] 5.1
- Preview Document [F2] 5.1
- Block Functions [F3] 5.1
- Move 5.2
- Copy 5.2
- Delete 5.2
- Line [F4] 5.2
- Circle [F5] 5.3
- Misc [F6] 5.4
- Save [F7] 5.5
- UNDO [F9] 5.5
- HELP [Alt-H] 5.5
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- iv
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- Chapter 6. Using FLODRAW 6.1
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- Using Tab Keys 6.1
- Starting Your Document with a Standard Form 6.1
- Drawing Organization Charts 6.2
- Printing Documents 6.3
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- Chapter 7. Symbol Libraries 7.1
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- Creating Symbols 7.1
- Editing Symbols 7.2
- Creating Libraries 7.3
- Maintaining Libraries 7.4
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- Appendices
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- Error Messages A.1
- Library Charts B.1
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- Index X.1
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- Chapter 1. Introduction to FLODRAW 1.1
-
-
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- Introducing FLODRAW
-
- I started development of FLODRAW several years ago. It
- started as a flowchart generator. But it soon developed into an
- all purpose symbol oriented graphics program. Over time, FLODRAW
- has developed into a graphics program that I felt might be useful
- to others.
-
- FLODRAW is a "what-you-see-is-what-you-get" graphics editor
- that produces black and white diagrams on an IBM PC or compatible
- computer. FLODRAW has been designed to handle symbols quickly and
- conveniently. For that reason, it is ideal for documents such as
- flowcharts, organization charts, system diagrams, and other symbol
- oriented documents. FLODRAW is completely keyboard controlled and
- does not support a mouse.
-
- But FLODRAW can do much more than draw symbols. Text and
- graphics are combined together on the same document. In addition
- to character and pixel edit functions, FLODRAW is equipped with
- basic graphics editing features for lines and circles. Automatic
- generation of arrows between symbols is also included.
-
- FLODRAW comes with several symbol libraries including a
- flowchart symbol library, a HIPO symbol library, and an electric
- symbol library. New symbols can be designed, saved, and added to
- existing libraries or combined in new libraries.
-
- FLODRAW documents can be saved. printed, and re-edited.
- Three sizes of documents can be selected.
- 1. Standard 8.5 X 11 inches.
- 2. Sideways 8.5 X 11 inches
- 3. Big 11 X 16 inches (printed on two 8.5 X 11).
- All FLODRAW document files are condensed to take up a minimum
- amount of space on your diskette or hard disk.
-
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- System Requirements
-
- FLODRAW requires:
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- - An IBM PC, XT, AT, or close compatible.
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- - 320k of memory.
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- - A color graphics adapter with either a color or black and
- white monitor. FLODRAW does not support the EGA.
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- - DOS 2.0 or later.
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- - EPSON MX or FX printer or compatible. The FX is
- recommended for speed.
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- Introduction to FLODRAW 1.2
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- Files Included in the FLODRAW System
-
- The FLODRAW system is distributed with 2 disks. I will
- refer to these disks as DISK 1 and DISK 2. These disks contain
- the following files.
-
- DISK 1
-
- FLODRAW.EXE is the FLODRAW program.
- SYMBOL.LIB is the default FLODRAW symbol library. It is
- distributed as a copy of the FLOCHART library.
- DEMO is the document used as a FLODRAW tutorial.
- README.1 is an overview of FLODRAW plus instructions
- for using the DEMO.
-
- DISK 2
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- FLODRAW.DOC is the FLODRAW Reference Manual on disk.
- FLOCHART.LIB is a library of flowchart symbols.
- FLOCHART.PIC is a chart of all the symbols in the FLOCHART
- library.
- HIPO.LIB is a library of HIPO symbols.
- HIPO.PIC is a chart of all the symbols in the HIPO
- library.
- ELECTRIC.LIB is a library of electrical symbols.
- ELECTRIC.PIC is a chart of all the symbols in the ELECTRIC
- library.
- MISC.LIB is a library of miscellaneous symbols.
- MISC.PIC is a chart of all the symbols in the MISC
- library.
- LIBRARY.BAT is the batch file used to create and
- maintain FLODRAW libraries.
- FLOCHART.FLO is a sample flowchart document.
- ELECTRIC.FLO is a sample electrical diagram.
- FLOCHART.FRM is a sample standard form for flowcharts.
- COMPANY.ORG is a sample organization chart.
- README.2 is a brief description of files on DISK 2.
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- Chapter 2. Getting Started 2.1
-
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- Installation
-
- I suggest you make copies of DISK 1 and DISK 2 and save the
- originals as backups. We'll call the copy of DISK 1 the program
- disk since it has the FLODRAW program and the default library
- file. We'll call the copy of DISK 2 the library disk since it
- has the library files and the batch maintenance file used to
- create libraries. We'll call the disks you use for keeping your
- FLODRAW documents the data disks.
-
- Instructions for running the tutorial DEMO appear later in
- this chapter. After you've taken the tutorial, you can erase the
- DEMO file from your program disk. You can also erase the README.1
- file. If you need to refer to these files later, you will still
- have them on your backup disks.
-
- The only files required on the program disk are FLODRAW.EXE
- and SYMBOL.LIB. The FLODRAW program must run in the current
- directory in order for the program to find SYMBOL.LIB. When you
- run FLODRAW, the program will look for SYMBOL.LIB in the current
- directory. After the program and SYMBOL.LIB are loaded in memory,
- they will no longer be needed on the disk drive, and you can
- remove them if you like.
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- Since you have already printed the reference manual, you can
- erase FLODRAW.DOC from the library disk. After you have reviewed
- the sample files, you can erase them from the library disk. If
- you want to keep the sample files, copy them to a separate data
- disk. You can also erase readme.2. This leaves only the library
- related files on the library disk.
-
- Just a word on naming conventions. FLODRAW requires library
- files to have a file extension of LIB. Symbol files must have an
- extension of SYM. Your document files can have any extension you
- like. I use P01, P02, ... for multi-page documents. But for
- single page documents, I like to use an extension that describes
- the type of document. For example, I use FLO for flowcharts.
-
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- Backup Your Disks
-
- After every session with FLODRAW, you should backup your data
- disks to protect yourself against a disk failure. If you keep
- your data on floppy disks, your DOS reference manual will tell you
- how to use the DISKCOPY command. If you keep your data on a hard
- disk, use the BACKUP command or any of the commerically available
- backup packages.
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- Getting Started 2.2
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- DEMO - a FLODRAW tutorial
-
- The FLODRAW tutorial is included on the program disk to help
- you become familiar with the FLODRAW program. The easiest way to
- learn how to use FLODRAW is to spend 10 minutes with the FLODRAW
- tutorial called the DEMO. Start the DEMO with the following files
- on the same disk. These are the files that should be on your
- program disk (DISK 1).
-
- FLODRAW.EXE
- SYMBOL.LIB
- DEMO
-
- Put the program disk in drive A. At the DOS prompt, enter the
- following command,
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- FLODRAW DEMO
-
- This command will load the tutorial document into FLODRAW, and the
- first lesson of the tutorial will come into view on the edit
- screen. Now, follow the instructions on the DEMO.
-
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- Examples of FLODRAW documents
-
- I have included two examples of FLODRAW documents on DISK 2.
- FLOCHART.FLO is an example of a flowchart diagram. ELECTRIC.FLO
- is an example of an electrical diagram. Reviewing these documents
- will give you a good idea of what FLODRAW can do. If you took the
- DEMO tutorial, you will have no trouble making your way around
- these documents.
-
- To review the examples, put the program disk in drive A.
- I'll assume that you left the example files on the library disk.
- Put the library disk (DISK 2) with FLOCHART.FLO and ELECTRIC.FLO
- in drive B. At the DOS prompt, enter the command,
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- FLODRAW B:FLOCHART.FLO
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- to review the flowchart diagram. Or Enter the command,
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- FLODRAW B:ELECTRIC.FLO
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- to review the electric diagram.
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- Getting Started 2.3
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- Another way to review these examples is to use the "Load new
- file" function on the entry menu. Put the program disk in drive A
- and the library disk in drive B. At the DOS prompt, enter
-
- FLODRAW
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- When the entry menu appears, select the "Load new file" function
- and follow the prompts. When you enter the file name of the
- example, prefix the name of the document with the drive letter,
- for example, B:FLOCHART.FLO.
-
- If you have a single drive computer, put the program disk in
- drive A, and at the DOS prompt, enter FLODRAW. When the entry
- menu appears, remove the program disk, and insert the library disk.
- Then select the "Load new file" function and follow the prompts.
-
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- HELP screen of program keys
-
- While you're still getting familiar with FLODRAW, you can
- call up a HELP screen to remind you of the cursor movement keys
- that are available. You can call this HELP screen from either
- TEXT or DRAW mode edit screens or the entry menu. Press Alt-H to
- call the HELP screen.
-
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- Starting the program
-
- I'll assume that you have already booted your computer. Put
- the program disk in drive A. At the DOS prompt, enter the
- command,
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- FLODRAW
-
- You can now load your document using the "Load new file" function
- of the entry menu.
-
- You can bypass the entry menu if you enter the document name
- following FLODRAW on the DOS command line. Prefix the drive
- letter if your document is not in the default drive. For example,
- let's say you want to create a document called MY_CHART.FLO. And
- you want to keep the document on the data disk in drive B. You
- would enter the following command.
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- FLODRAW B:MY_CHART.FLO
-
- Since this is a new document, FLODRAW will prompt you for the
- page size before taking you to the edit screen. After you create
- the document, save it, and exit FLODRAW, you will use the same
- command when you want to edit it again.
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- Chapter 3. Entry menu 3.1
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- Entry Menu
-
- The entry menu is the first screen you see after the title
- screen. The entry menu provides functions that are not used
- during editing. The layout of this screen is descibed below.
-
- File number. This number is on the second line of the entry
- menu and determines which document you are working with when you
- have more than one file loaded. It will be "1" for all sideways
- documents and big documents. When you are working with standard
- size documents, you can load a second document and switch back and
- forth between them. The file number will be "1" when you are in
- the first document and "2" when you are in the second document.
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- File loaded. The name of the file loaded is at the bottom of
- the entry menu. If no file has been loaded, the message "No file
- loaded" will appear.
-
- Error line. The error line is the line below the entry menu
- box. The program will report errors on this line. For example,
- if you press a key that is not available on the entry menu, you
- will get the message, "Try another key" on the error line.
-
- Directory display. The right side of the entry menu displays
- the files in the current directory. You can browse the list of
- files using the PgUp and PgDn keys. Subdirectories are displayed
- with a "d" following the name.
-
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- The following functions are available from the entry menu.
-
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- Return to Edit [F1].
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- Use this function to return to the edit screen. You can only
- use this function if a file has been loaded.
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- Preview Document [F2].
-
- Use this function to see a bird's eye view of the entire
- document. A window frame inside the preview screen shows you
- which part of the document appears on the edit screen. You can
- use the cursor keys to move the window frame around the document.
- Exit the preview screen by pressing ESC. The edit screen will
- reflect the position of the window frame on the preview screen.
- If you have two standard size documents loaded, you can switch
- the window frame to the other document by pressing Alt-F1.
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- Entry Menu 3.2
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- Load New File [F3].
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- Use this function to load a new document. If a document is
- already loaded, you will overlay it when you load a new document.
- If a document is already loaded and you haven't saved it, you
- will get the "Are you sure?" message to give you a chance to use
- the "Save" function before you load a new file.
-
- This function will prompt you for the file name that you want
- to load. You may enter any valid DOS file name. When you enter
- the file name, you can also enter the drive-id if the file is not
- on the default drive. If the file does not exist, the program
- will prompt you for the page size before taking you to the edit
- screen.
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- Three page sizes are available. The standard size is 8.5 X
- 11. If you use this size, you can load a second standard size
- document and switch back and forth between edit windows.
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- The sideways size is also 8.5 X 11, but is printed sideways.
- Note that there is a slight flattening of images on the sideways
- document. This is necessary to provide proper spacing between text
- characters.
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- The big size is 11 X 16, but is printed on two 8.5 X 11 that
- can be connencted side by side.
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- Save File with Same Name [F4].
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- Use this function to save the current document with it's
- original name. This is the most common way to save your work
- before quitting FLODRAW.
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- Save File with New Name [F5].
-
- Use this function when you want to create another version of
- the file you are editing. The program will prompt you for the new
- file name. You can use any valid DOS file name. And you can
- prefix it with the drive-id.
-
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- Print Current File [F6].
-
- Use this function to print the current document. This
- function will present a print menu with the following options.
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- Save with same name [F4]. The "Print" function will not
- save the file. But you can save the document with this
- option, if you like.
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- Entry Menu 3.3
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- Printer model [F5]. FLODRAW is set to print on an EPSON
- model FX printer. However, you can change to a model MX
- printer by pressing F5.
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- Start printing [F6]. After you check that the printer
- is on, and the paper is lined up correctly, press F6 to
- start printing.
-
- Pause printing [F7]. At anytime during printing, you
- can press F7 to pause the printer. Pressing F7 again
- starts the printer.
-
- Stop printing [F9]. At anytime during printing, you can
- press F9 to abort printing of the current document. You
- will get the "Are you sure?" message to make sure that's
- what you really want to do.
-
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- Print Flagged Files in Directory [F7].
-
- Use this function to flag the current document, or to print
- all files in the current directory that have been flagged. This
- function is useful when you have several documents to edit and
- print. You can edit each document and toggle the print flag on.
- When all documents have been edited, use this function to print
- them. The program will search the current directory and print
- every document that has the print flag turned on. After printing
- each document, the program turns the flag off. This function will
- present a print menu with the following options.
-
- Toggle print later flag [F1]. Pressing F1 will toggle
- the print later flag. If the flag is off, it will turn
- on. If the flag is on, it will turn off.
-
- Save with same name [F4]. The "Print flagged files" function
- will erase your current file. Use the "Save" option before
- selecting the "Print" option if you are editing a document.
-
- Printer model [F5]. FLODRAW is set to print on an EPSON
- model FX printer. However, you can change to a model MX
- printer by pressing F5.
-
- Print all flagged files [F6]. Pressing F6 will select a
- menu of options similar to the "Print current file" function.
- Pressing F6 again will start the search for files.
-
- Pause printing [F7]. At anytime during printing, you
- can press F7 to pause the printer. Pressing F7 again
- starts the printer.
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- Entry Menu 3.4
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- Stop printing [F9]. At anytime during printing, you can
- press F9 to abort printing of the current document. You
- will get the "Are you sure?" message to make sure that's
- what you really want to do. Since the print later flag
- is not turned off until after printing the document, you
- can always restart this function if you abort it.
-
-
- Setup Options [F8].
-
- This menu has only one option at this time. This option
- allows you to change the position of the horizontal and vertical
- tabs on the editing ruler lines. Pressing F1 to change the
- position of the horizontal tabs will present you with an edit
- screen. You can use all the cursor commands to move the cursor to
- a tab location. Press F1 to put a tab at that horizontal
- location. Press F2 to clear the tab. Vertical tabs work the same
- way. Press ESC to exit.
-
-
- Load New Symbol Library [F9].
-
- Use this option to load another library of symbols. The
- program will prompt you for the name of the symbol library. Enter
- the name without the .LIB extension. The symbol library must be
- on the default drive.
-
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- Directory Options [F10].
-
- This menu has the following options.
-
- Change default drive [F1]. The program will prompt you
- for the drive-id letter. The directory display will
- reflect the change in default drive.
-
- Change search name [F3]. Press F3 to enter a directory
- display mask to search for certain files in the directory.
- The mask may contain the DOS global filename characters
- "?" and "*", sometimes referred to as wildcard characters.
- For example, if you only want to see files in the
- directory display that have an extension of ".FLO", you
- would enter the mask "*.FLO".
-
- Change current directory [F5]. This option lets you
- change the current directory. It works the same as the
- DOS command CHDIR. Press F5 and enter the directory
- path. The current directory displays at the top of the
- screen. Note that only 22 characters are allowed for
- path names in this version.
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- Entry Menu 3.5
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- Switch Files [Alt-F1].
-
- Use this function to switch to the second file when you have
- a standard size document loaded. You have to have at least one
- standard size document loaded to use this function. If you load a
- standard size file, and then press Alt-F1, you will switch to file
- 2. You can then load another standard size file using the "Load
- new file" function, or you can transfer to the edit screen and use
- file 2 as a scratch pad.
-
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- Contributions [Alt-F9].
-
- I appreciate your support.
-
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- Help Screen [Alt-H].
-
- This is the edit HELP screen.
-
-
- Exit to DOS [ESC].
-
- This function will return the message "Are you sure?", if you
- haven't saved your work. If you reply "Y" to the "Are you sure?"
- message, the program will exit to DOS, and you will lose any
- changes you made since the last save. If you reply "N", the
- program will return you to the entry menu, and you can use the
- "Save" function to save your work.
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- If your work has been saved, the program will exit to DOS
- immediately.
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- Chapter 4. Text Mode Editing Screen 4.1
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- The Edit Screen
-
- The editing screen provides a window to a part of your
- document. While you are in the window, you can draw dots, lines
- and circles, symbols, and write text. There are two modes of
- editing available, TEXT mode, and DRAW mode, and each mode has
- unique capabilities.
-
- The TEXT mode edit screen lets you work with character areas.
- The character area is the area defined by the TEXT mode cursor.
- In addition to writing text, you can draw symbols from the symbol
- library. And you can draw lines with the cursor keys. But all
- TEXT mode functions work with nothing smaller than the size of the
- TEXT mode cursor.
-
- The DRAW mode edit screen lets you work with pixels. Each
- pixel is one dot on the edit screen. In DRAW mode, each function
- works with pixels, so you can draw free-hand and draw lines and
- circles.
-
- The layout of the editing screen is the same for both TEXT
- and DRAW modes and is described first.
-
- Ruler lines. These are the measuring lines at the bottom and
- right hand side of the screen. They measure the text character
- rows and columns that are available on the document. Tabs are
- marked on these lines as the letter "t".
-
- Menu lines. Two menu lines are at the bottom of the screen.
- The menu lines define what functions are available at any time.
- The menu lines will change depending on the functions you select.
-
- Error line. The error line overlays the bottom ruler line.
- The ruler line returns with the next key press.
-
- ESC key. The ESC key always takes you back to the previous
- function. By pressing the ESC key several times, you will work
- your way back to the edit screen, then the entry menu, and finally
- back to DOS.
-
-
- TEXT Mode Editing
-
- Cursor. The TEXT mode cursor is a little box about the size
- of a character.
-
- Cursor movement. You can move the TEXT mode cursor all
- around the window using the horizontal and vertical cursor keys.
- You can also move the window by moving the cursor against the side
- of the window, or by pressing one of the cursor movement keys,
- like PgUp or PgDn.
-
-
-
-
-
-
-
-
-
-
-
-
- TEXT Mode Editing 4.2
-
-
- Drawing with the cursor. You can draw lines in TEXT mode by
- holding down the shift key and pressing one of the cursor keys.
- Lines generated this way run through the center of the TEXT mode
- cursor. Note that the TEXT mode line drawing function generates
- lines the same way. To erase in TEXT mode, use the space bar.
-
- Using the tab keys. The tab key is located above the Ctrl
- key on the left side of the keyboard. Pressing the tab key moves
- the cursor to the next horizontal tab position. Pressing the
- shift key and the tab key moves the cursor to the previous tab
- position. Pressing Alt-U tabs up and pressing Alt-D tabs down.
-
- Moving the window around the document. You can move the
- window around the document in two ways. First, you can move the
- window one row or column at a time by pushing the cursor against
- the edge of the window. Second, you can move the window by using
- the PgUp or PgDn keys to move the window up or down the document.
- Or you can use the grey "+" or grey "-" keys on the right side of
- the keyboard to move the window right ("+") or left ("-").
-
- Menu selections. The following functions are available in
- TEXT mode.
-
- Switching to DRAW Mode [F1].
-
- The F1 key will toggle you back and forth between TEXT mode
- and DRAW mode. You can tell which mode you are in by the shape of
- the cursor or by the capitalized desciption of the mode on the
- menu next to F1.
-
- Preview Document [F2].
-
- The F2 key will show a view of the entire document. This
- feature is the same as discussed with the entry menu.
-
-
- Block Functions [F3].
-
- Block functions operate on a block of the document which you
- define by marking the upper left corner and the lower right
- corner. The function will prompt you to move the cursor key and
- press the function key in order to outline the block you want to
- operate on. The following functions are available.
-
- Mirror [F1]. This function reverses the image of the
- block.
-
- Rotate [F2]. This function rotates the image 90
- degrees. Due to the aspect ratio of the screen, the
- shape of the image is distorted when you use this
- feature.
-
-
-
-
-
-
-
-
-
-
-
-
- TEXT Mode Editing 4.3
-
-
- Move [F3]. This function moves a block from one
- location in the document to another. This function can
- also move a block between two standard size documents.
- Use Alt-F1 to switch to the other document when prompted
- for the target location.
-
- Copy [F4]. This function copies a block from one
- location in the document to another. This function can
- also copy a block between two standard size documents.
- Use Alt-F1 to switch to the other document.
-
- Delete [F5]. This function deletes a block in the
- document.
-
-
- Line Function [F6].
-
- This function draws an arrow between two symbols. This
- function works by looking for starting and ending points along the
- direction of the line. This means you must have lines or other
- objects drawn to determine the starting and ending points of the
- line. The lines can be drawn in eight directions as shown by the
- arrows on the "Line" function menu. If the "Arrowhead" option is on,
- the arrowheads will be drawn in the direction shown on the menu.
- This function has additional options and the status of these
- options is capitalized on the menu line.
-
- Arrowheads [F9]. Arrowheads or no arrowheads at the end
- of the line. Press F9 to toggle between them.
-
- Line [F10]. Dashes or a straight line. Press F10 to
- toggle between them.
-
-
- Save Function [F7].
-
- This function has two options.
-
- Save symbol [F1]. Use this option to create your own
- symbols. This option will prompt you to move the cursor
- to the following locations.
-
- 1) Move the cursor to the upper left corner of the
- symbol, then press F1.
-
- 2) Move the cursor to the first cursor position
- in the symbol, then press F1. This location
- determines where the cursor will be set when
- you call up the symbol from the symbol library.
- If it doesn't matter, you can leave the cursor
- in the upper left corner, and press F1.
-
-
-
-
-
-
-
-
-
-
-
-
- TEXT Mode Editing 4.4
-
-
- 3) Move the cursor to the center of the symbol,
- then press F1. This location determines how
- the symbol will be located on your document
- when you call it up from the symbol library.
- The program will align the center of the symbol with
- the cursor on the screen. The location of the
- center is entirely up to you. The only
- restriction is that it must be inside the symbol
- block.
-
- 4) Move the cursor to the lower right corner of
- the symbol, then press F1.
-
- Next, the program will prompt you for a symbol name.
- The extension must be SYM in order for the file to be
- used by the library batch file that maintains the symbol
- libraries. The file name can be anything, but I
- suggest that you try to use descriptive names. This
- will help you keep track of what is in the symbol files.
- The program will return you to the edit screen after it
- writes the symbol file to the disk.
-
-
- Save file [F7]. Use this option to save the current
- document. This option was provided here to make it easy
- for you to save your work. Just press F7 twice from the
- edit screen menu.
-
-
- Merge File Function [F8].
-
- This function merges a symbol or other file into your
- document. You may have stand-alone symbols that are too big to
- use in a symbol library. Or you might want to use another
- document as a template or form to start your next document. The
- "Merge" function will read a file from the disk and merge it into
- your document. There are 3 options to determine how the merged
- file will be positioned on your document.
-
- Upper right corner [F3]. Use this option to position
- the upper left corner of the merged file at the cursor
- location.
-
- Center [F7]. Use this option to position the center of
- merged file at the cursor location. Remember that the
- center of the symbol is defined when you create the
- symbol using the "Save symbol" option of the "Save"
- function on the TEXT mode edit screen.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- TEXT Mode Editing 4.5
-
-
- UNDO [F9].
-
- When you see the F9UNDO function on the menu line, it means
- you can undo the last function you performed. The UNDO function
- is removed from the menu line if you write text or draw lines on
- the document.
-
-
- Symbol Library [F10].
-
- This function displays up to eight symbols from the symbol
- library that is currently loaded. You can select one of the eight
- symbols to draw on the document, or you can request more symbols
- from the library. The options for this function are as follows.
-
- Symbols [F1 thru F8]. Each function key represents the
- symbol shown beneath it on the menu line. If you press
- one of the function keys, the symbol will be centered at
- the location of the cursor on the screen. While you're
- in the symbol library, you can use any of the tab keys
- and document location keys to move the cursor around the
- document.
-
- After centering the symbol on the screen, the program
- will locate the cursor according to the first cursor
- location defined for that symbol. This is usually to
- make it easy to enter text. But it can also be used for
- drawing lines. For example, the HIPO library contains
- symbols for drawing wide lines. When you select one of
- the line symbols, the beginning of the line symbol is
- centered at the cursor, and then the cursor is moved
- over one character to the first cursor location. By
- repeatedly pressing the same key, you can generate a
- line of any length.
-
- UNDO [F9]. After you draw the symbol, you can undraw it
- if you change your mind. You might want to use a
- different symbol or change the location.
-
- More symbols [F10]. Pressing F10 displays the next
- eight symbols in the symbol library. After you get to
- the end of the library, you will start again with the
- first eight symbols in the library.
-
- Exit the symbol library [ESC]. Pressing ESC takes you
- back to the TEXT mode edit screen.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- TEXT Mode Editing 4.6
-
-
- Switch Files [Alt-F1].
-
- This key is available only when you have a standard size
- document loaded. You can switch to file 2 even if you don't have
- a document loaded as file 2. This allows you to use file 2 as a
- scratch pad. You can design symbols on the scratch pad, and then
- copy them onto your document in file 1. You can also exit to the
- entry menu of file 2 and save your scratch pad using the "Save
- with new name" function.
-
-
- HELP Screen of Cursor and Tab Keys [Alt-H].
-
- The HELP screen has key definitions for cursor movement, tab,
- and document location.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Chapter 5. DRAW Mode Editing 5.1
-
-
- The DRAW mode editing screen has the same layout as the TEXT
- mode editing screen, but there are some differences in the cursor
- and how it is used. These differences are described below.
-
- Cursor. The DRAW mode cursor is a curved arrow that points
- to the upper left. The tip of the cursor is a blinking dot. The
- blinking dot is the current cursor location.
-
- Cursor movement. You can move the cursor with the
- horizontal, vertical, and diagonal cursor keys. The cursor must
- stay within the current window. If you need to move the window,
- you must toggle to TEXT mode, move the window, then toggle back to
- DRAW mode.
-
- Drawing with the cursor. Drawing free-hand with the cursor
- is the same as for TEXT mode. While holding down the shift key,
- press one of the cursor keys. To erase, toggle the F8 key from
- WRITE to ERASE. The cursor will change to an outline of the DRAW
- cursor. The cursor will now work as an eraser.
-
- Menu selections. The following functions are available in
- DRAW mode. Several are similar or the same as functions that are
- available in TEXT mode.
-
- Switching to TEXT Mode [F1].
-
- The F1 key will toggle you back and forth between TEXT mode
- and DRAW mode. You can tell which mode you are in by the shape of
- the cursor or by the capitalized desciption of the mode on the
- menu next to F1.
-
-
- Preview Document [F2].
-
- The F2 key will show a view of the entire document. This
- feature is discussed with the entry menu.
-
-
- Block Functions [F3].
-
- Block functions in DRAW mode operate on an area in the
- window. You define the area by drawing around it with the cursor.
- The function is used like this.
-
- 1. First this function will prompt you to select an option
- of move, copy, or delete, by pressing the F3, F4, or F5
- key.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- DRAW Mode Editing 5.2
-
-
- 2. The function will prompt you to draw around the area using
- the shift key and the cursor keys. You can draw around
- the area in any shape you like, but the line you draw must
- completely enclose the area. The enclosed area does not
- include what is underneath the line you draw. After
- drawing the line, press the function key.
-
- 3. The function will prompt you to move the cursor to a
- point inside the area you enclosed. This reference
- point will determine how to locate the area. Press the
- function key after you have moved the cursor. If you are
- using the "Delete" option, this completes the deletion.
-
- 4. Move the cursor to the target area and press the function
- key. The enclosed area will be moved or copied to the
- target area. The program will align the reference point
- in the enclosed area with the location of the cursor.
-
- 5. Press ESC once to return to the block edit menu, twice to
- return to the DRAW mode menu line.
-
- The following block functions are available.
-
- Move [F3]. This option moves an area from one location
- in the window to another.
-
- Copy [F4]. This function copies an area from one
- location in the window to another.
-
- Delete [F5]. This function deletes an area in the
- window.
-
- Line Function [F4].
-
- This function draws a line between two points in the window.
- The function will draw a straight line or dashes depending on how
- the "Line" option F10 is set. The "Line" option will appear when
- you select this function. The function works like this.
-
- 1. The function will prompt you to move the cursor to the start
- of the line, and then press F4. The starting point will
- flash on the screen until the line is completed.
-
- 2. The function will prompt you to move the cursor to the end
- of the line and press F4. The program will then draw a line
- between the two points. Now, you have several options.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- DRAW Mode Editing 5.3
-
-
- a. You can continue drawing a line using the last point
- as the first point of the next line. Just move the
- cursor to the end of the new line and press F4. The
- program will draw a line between the end of your
- last line and your new point. You can repeat this
- as often as needed.
-
- b. You can UNDO the line you just drew by pressing the
- F9 key. Your first point will still flash, so just
- move the cursor to a new end point and press F4.
-
- c. Press ESC once if you want to start a new line
- somewhere else in the window.
-
- d. Press ESC twice to return to the edit screen menu.
-
-
- Circle [F5].
-
- This function draws a circle or ellipse using points you mark
- inside the window. The actual circle or ellipse can extend
- outside the window. The function works like this.
-
- 1. The function will prompt you to move the cursor to the
- center of the circle and press F5, or select the "Ellipse"
- option with F6. Let's consider the circle first.
-
- 2. After you've selected the center of the circle, the program
- will mark that location with a flashing dot. The program
- will then prompt you to move the cursor to the edge of the
- circle and press F5. The edge can be in any direction.
- It doesn't have to be along the horizontal, although
- that's usually the most convenient.
-
- 3. The program will draw the circle. You now have four
- options.
-
- a. You can draw another circle using the same center,
- just by moving the cursor to the edge of a new
- circle and pressing F5.
-
- b. You can UNDO your circle by pressing F9, and then
- redraw the circle by moving the cursor to the edge
- of the circle and pressing F5.
-
- c. You can press ESC once to start another circle
- somewhere else in the window.
-
- d. You can press ESC twice to return to the edit
- screen.
-
-
-
-
-
-
-
-
-
-
-
-
-
- DRAW Mode Editing 5.4
-
-
- If you select the "Ellipse" option, you will need to define the
- height and width of the ellipse in additon to the center.
-
- 1. The function will prompt you to move the cursor to the
- center of the ellipse and press F6.
-
- 2. After you've marked the center of the ellipse, the
- program will prompt you to move the cursor to the top of
- the ellipse and press F6. You are actually marking the
- height, so you don't have to worry about centering the
- cursor on the vertical axis. The program will remember
- the spot even though it doesn't mark it with a flashing
- dot.
-
- 3. The program will prompt you to move the cursor to the side
- of the ellipse and press F6. Again, you are actually marking
- the width, so you don't have to stay on the horizontal,
- and you can use the left or right side. After you press
- F6, the program will draw the ellipse. Now you can do
- one of the following.
-
- a. You can draw another ellipse using the same center,
- just by repeating steps 2 and 3.
-
- b. You can UNDO your ellipse by pressing F9, and then
- redraw the ellipse by repeating steps 2 and 3.
-
- c. You can press ESC once to start another ellipse or
- cirle somewhere else in the window.
-
- d. You can press ESC twice to return to the edit screen.
-
-
- Miscellaneous Functions [F6].
-
- There is only one miscellaneous function at this time. This
- function will draw an arrowhead in any one of eight directions.
- Press F6 to get the arrowhead menu. The arrowhead menu shows a
- function key for each of the eight arrowhead directions. Move the
- cursor to the location in the window where you want the point of
- the arrowhead to appear, and then press the function key for the
- arrowhead.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- DRAW Mode Editing 5.5
-
-
- Save Function [F7].
-
- This function has only one option in DRAW mode.
-
- Save file [F7]. Use this option to save the current
- document. This option was provided here to make it easy
- for you to save your work. Just press F7 twice from the
- edit screen menu.
-
-
- UNDO [F9].
-
- When you see the F9UNDO function on the menu line, it means
- you can undo the last function you performed. The UNDO function
- is removed if you draw a line with the cursor.
-
-
- HELP Screen of Cursor and Tab Keys [Alt-H].
-
- The HELP screen has key definitions for cursor movement, tab,
- and document location.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
-
-
-
- Chapter 6. Using FLODRAW 6.1
-
- Using Tab Keys
-
- Using the tab keys is the easiest way to ensure that your
- symbols will be aligned correctly. The tab locations form an
- invisible grid on your document, and as long as symbols are
- entered on the tab locations, they will appear aligned and evenly
- separated.
-
- After you've entered any headings on your document, use Alt-T
- (top), then Alt-S (start line) to find the first tab location in
- the document. You may want to use Alt-D (down) to find the next
- lower tab location if you have several lines of headings.
-
- If you're starting symbols in the middle of the document,
- align them with the tab locations if possible. You can find the
- nearest tab location by visually inspecting the tab marks on the
- ruler lines. Or by tabing left or right, then up or down.
-
- If your document will be a complex diagram, it's helpful to
- sketch it roughly on paper first. Your rough sketch doesn't have
- to be neat, but you'll find it's faster to start your diagram
- using paper and pencil. Depending on the type of diagram, you
- might want to try different designs using paper and pencil until
- you find the best one. Then, using FLODRAW, you can concentrate on
- making it neat.
-
- You may want to change the tab marks if your symbols are
- consistantly smaller or larger than the size of the flochart
- symbols. You can change the location of the tab marks using the
- "Setup options" function on the entry menu. However, if you change
- the tab locations, your changes will be lost when you return to DOS.
-
-
- Starting Your Document with a Standard Form
-
- If you use FLODRAW to create diagrams on a standard form,
- save the standard form as a separate document. Each time you
- create a new document, merge the standard form into the document
- before you start to edit it. I have included a file called
- FLOCHART.FRM on the library disk. This file is an example of a
- standard form used for writing flowcharts. Here is the procedure
- for merging a form into your empty document.
-
- 1. Put the program disk in drive A.
-
- 2. Put your data disk in drive B.
-
- 3. Enter "FLODRAW B:YOURDOC.FLO" where YOURDOC.FLO will
- be the name of your new document.
-
- 4. FLODRAW will prompt you for a page size. Reply with
- F1 for a standard size document.
-
-
-
-
-
-
-
-
-
-
-
-
- Using FLODRAW 6.2
-
- 5. When FLODRAW shows a blank edit screen, press F8 for
- the "Merge" function. Press F8 again to merge center.
- When you're merging a file into a document and they
- are both the same size, it doesn't matter which
- "Merge" option you use, or where the cursor is.
- FLODRAW will align the merge file correctly.
-
- 6. FLODRAW will prompt you for the merge file name. Now
- remove the program disk, and put the library disk with
- FLOCHART.FRM in drive A. Enter the filename
- FLOCHART.FRM and FLODRAW will merge the file into your
- document.
-
- 7. Press ESC to return to the edit menu.
-
- You can easily create standard forms in TEXT mode using the
- cursor to draw lines (holding down the shift key and pressing the
- cursor key). You can draw long lines quicker by drawing the start
- and end of the line using the cursor keys, then using the "Line"
- function to fill in the middle. Press F6 for the "Line" function,
- then press F9 to toggle the ARROW option off, before selecting
- your line option.
-
-
- Drawing Organization Charts
-
- You can draw organization charts using one of the flochart
- box symbols. I've included an example of an organization chart on
- DISK 2 called COMPANY.ORG. To illustrate how to draw organization
- charts quickly, here is the procedure to draw a simple two level
- chart. Our example has a president at the top level and two vice-
- presidents at the second level. First we'll draw the boxes. Then
- we'll draw the connecting lines, and finally, we'll fill in the
- text.
-
- We'll draw the chart using the TEXT mode edit screen. The
- symbols have been designed so that the lines drawn with the TEXT
- mode cursor will connect with the lines of the symbol.
-
- 1. Draw the box for the president.
- a. Press F10 to bring up the symbol menu.
- b. Position the cursor at the location for the first
- chart entry, and press F1 to draw the box.
-
- 2. Draw the box for the first vice-president.
- a. Press Alt-D to tab down to the second level.
- b. Tab left to position the cursor for the first box
- on the second level, and press F1 to draw the box.
-
- 3. Draw the box for the second vice-president.
- Tab right twice and press F1 to draw the second box.
-
-
-
-
-
-
-
-
-
-
-
-
-
- Using FLODRAW 6.3
-
-
- 4. Draw the lines connecting the boxes using the shift
- key and the TEXT mode cursor.
-
- 5. Now finish by adding text to the boxes.
-
-
-
- Printing Documents
-
- FLODRAW uses the entire area of a document as the drawing
- area. This means you must allow for your own margin space at the
- top, bottom, and sides, if you expect to see margins on your
- printed document. For example, if you want a 1 inch margin on the
- left side of the document for a 3 hole punch, you would leave the
- first 10 columns of the document blank.
-
- Since row 1 is at the top of the page, you will normally
- start your drawing several rows below 1 to give your document a
- margin at the top of the page. Make sure the print head is
- aligned with top of the paper before printing, so that the first
- several blank rows will provide the margin you expect.
-
-
-
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-
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-
-
- Chapter 7. Symbol Libraries 7.1
-
- Symbols are diagrams that may be used repeatedly when drawing
- a document. Usually, they're small, since the program was
- designed to display small symbols. However, symbols could be the
- size of the document itself. This program makes it easy to draw
- documents that require the use of standard symbols. For example,
- drawing an electical diagram may require the same drawing of a
- resistor several times. By having the resistor symbol already
- stored in the computer's memory, you can call it up whenever you
- need it. This saves the time of drawing it or copying it each
- time you need a diagram of a resistor.
-
- A symbol library is a collection of symbol files in one file.
- A symbol library usually contains symbols that are related or used
- in the same application. For example, the symbol library called
- FLOCHART.LIB contains symbols that are used to draw computer
- system flocharts. A DOS batch file called LIBRARY.BAT is used to
- collect the symbol files into a single file. I'll discuss how
- you can create your own symbols and then add them to a library.
-
-
- Creating Symbols
-
- You create symbols while you're editing a document. It
- doesn't matter whether you're working on a document and suddenly
- realize you need a symbol. Or you have an idea for a library of
- symbols, and just want to bring up the edit screen to create
- symbols. The procedure is the same.
-
- If you are already in the edit screen of a document, you're
- ready to start. If you aren't working on a document, and just
- want to create symbols for later use, start FLODRAW and use the
- name of any file, say TEMP (for temporary). We won't save the
- temporary file. It will just provide us with an area to work in.
-
- If you are working with a standard size document, you might
- want to toggle to TEXT mode, and then press Alt-F1 to switch to
- file 2. This will provide you with a large scratch pad to design
- your symbol, so you don't mess up your document by mistake. After
- you've completed the symbol and saved it, you can move it back to
- your document in file 1.
-
- Now you can design your symbol using the drawing tools in
- FLODRAW. Let's say you want to create a library of symbols for
- documents describing how furniture should be arranged in a room.
- One of the symbols you will need will be a chair. So, in our
- example, you will draw a symbol of a chair and call it CHAIR.SYM.
- Symbols must have an extension of SYM in order to be recognized by
- the batch file, LIBRARY.BAT.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Symbol Libraries 7.2
-
-
- After you have drawn the symbol for the chair, toggle to TEXT
- mode if you're not already in TEXT mode. Press F7 for the "Save"
- function. Then press F1 for the"Save symbol" option. The "Save
- symbol" option will prompt you for the following cursor locations.
-
- 1. The upper left corner of the symbol. Symbols are always
- stored as rectangular blocks. Move the cursor to the upper
- left corner of the symbol. The cursor row and column define
- the top row and left column of the symbol. Then press F1.
-
- 2. The first cursor location in the symbol. When the program
- draws the symbol on a document, if will locate the cursor
- inside the symbol at the location you specify here. This is
- handy if you expect to write text inside the symbol. You can
- have the cursor appear at the first character location for
- text. If you don't care where the cursor appears, you can
- leave it at the upper left corner. Press F1 to continue.
-
- 3. The middle of the symbol. This is a reference point for
- locating the symbol. When the program draws the symbol, it
- will align the middle of the symbol with the location of the
- cursor. This is usually in the middle of the symbol, but it
- doesn't have to be. Press F1 to continue.
-
- 4. The lower right corner of the symbol. The cursor row and
- column will define the bottom row and right column of the
- symbol. Press F1.
-
- 5. The name of the symbol. In our example, we would enter
- CHAIR.SYM. And our symbol for the chair is saved as
- CHAIR.SYM on the default drive.
-
- 6. To verify that you have successfully saved the symbol the
- way you wanted to, use the "Merge" function. Select the
- "Merge" option to center the symbol, and move the cursor
- to an empty area of the document or scratch pad. When
- prompted for the name, enter CHAIR.SYM. You should now
- see your symbol displayed on the document.
-
-
- Editing Symbols
-
- You can edit a symbol by merging it into a document, or by
- editing the symbol file itself. In either case, when you save the
- symbol, you have to use the "Save symbol" option of the "Save"
- function in TEXT mode, and you will have to re-enter all the
- locations required by the "Save symbol" option. If you try to use
- the "Save file" option, you will save the whole document, rather
- than just the symbol.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Symbol Libraries 7.3
-
-
- Where possible, use the TEXT mode line drawing option.
- You'll find it's faster and easier to correct symbols drawn in
- TEXT mode.
-
-
- Creating Libraries
-
- You use the batch file LIBRARY.BAT to add symbols to a new or
- existing library. LIBRARY.BAT will work with 8 symbols at a time,
- but your symbol library can be much larger than that. The symbol
- library can be as large as 16k which is large enough for
- thirty-two 500-byte symbols, although most symbols are only
- several hundred bytes. FLODRAW will allow up to 64 symbols in a
- library.
-
- Let's call your library ROOM.LIB. Let's say you've created
- three symbols for your library. And those symbols are called
- CHAIR.SYM, TABLE.SYM, SOFA.SYM. You'll use LIBRARY.BAT to create
- your library like this.
-
- 1. Put your three symbol files and the LIBRARY.BAT file on
- the library disk. It's convenient to have all your library
- files, your symbol files, and LIBRARY.BAT on one disk.
-
- 2. Run the batch file with the following command. We'll
- assume you will run the batch file from the default drive.
-
- LIBRARY ROOM CHAIR TABLE SOFA
-
- This command executes the batch file LIBRARY.BAT to add
- to or create a library called ROOM.LIB using the symbol
- files CHAIR.SYM, TABLE.SYM, and SOFA.SYM.
-
- 3. The batch file will look for the library ROOM.LIB, and
- when it can't find it, it will create a new library using
- your three symbol files. Before it creates the library,
- it will tell you what it's going to do. You can abort
- the batch command at this point and start over.
-
- After you have created the library ROOM.LIB, you are
- ready to use it. When you want to use these library
- symbols in a document, select the "Load new symbol
- library" function from the entry menu. This function
- will prompt you for the library name. Put your library
- disk in drive A and answer the program prompt with
- "ROOM". The program will load the library, and you can
- return to the edit screen to use the symbols in library
- ROOM.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Symbol Libraries 7.4
-
-
- You can also make any library the default library that
- the program loads at start-up. The default library is
- called SYMBOL.LIB. SYMBOL.LIB is distributed as
- a copy of FLOCHART.LIB. You can change SYMBOL.LIB to
- another library simply by copying your library to
- SYMBOL.LIB. Since SYMBOL.LIB must be on your program
- disk, let's say you're going to copy ROOM.LIB from your
- library disk in drive B to your program disk in drive
- A. Type in the following DOS command.
-
- COPY B:ROOM.LIB A:SYMBOL.LIB
-
- This command copies the library file ROOM.LIB to the
- default library file SYMBOL.LIB. The next time you use
- FLODRAW, the library ROOM.LIB will be loaded as the
- default library.
-
-
- Maintaining Libraries
-
- After you have created a library, you can still add symbols
- to it. Use the batch file LIBRARY.BAT the same way as you used to
- create a new library. As an example, suppose you created two new
- symbols for your library, ROOM.LIB. These symbols are LIGHT.SYM
- and DESK.SYM. To add these symbols to your library, copy the
- symbols to the library disk. Then type the following DOS command.
-
- LIBRARY ROOM LIGHT DESK
-
- This command will execute the batch file LIBRARY.BAT. LIBRARY.BAT
- will look for the library file ROOM.LIB, and finding it, will prepare
- to add your symbol files to it. LIBRARY.BAT will prompt you to
- continue before it actually adds the symbols to the library.
-
- If you want to replace a symbol in the library, you must
- delete the old library and recreate it from the beginning using
- the replacement symbol. If you want to change the sequence that
- the symbols appear on the symbol menu, you must also delete the
- old library. You can then recreate it by entering the symbols in
- the sequence you want them to display on the symbol menu.
-
- You can create the original symbol files by editing the PIC
- files using FLODRAW. The PIC files are library charts containing
- descriptions of all the original library symbols. You can create
- a symbol file from each symbol using the "Save symbol" option of
- the "Save" function. I did not include the symbol files with the
- FLODRAW system. It is much easier to package the symbols in
- charts rather than individual symbol files.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Appendix A - Error Messages A.1
-
- When FLODRAW detects an error, it beeps to get your
- attention, then displays a message on the error line. The error
- line is at the bottom of the entry menu or on the ruler line if
- you're in the edit screen. The format of the error message is:
-
- (error number) (error description)
-
- This is a list of the possible errors. An explanation is
- supplied following the description.
-
- 001 A graphics monitor is required.
- FLODRAW will only work with a monitor driven by a color
- graphics adapter.
-
- 003 Try another key.
- Not all key presses are valid with each menu. Look at
- the menu line for a list of valid function keys. ESC
- will work at any time to take you back to the previous
- screen.
-
- 006 File name invalid.
- The name you entered as a file name is not a valid DOS
- file name. Follow the rules for naming DOS files.
-
- 008 Write unsuccessfull - disk full.
- There is not enough space on the disk to save your
- document file. Use a disk with sufficient free space.
-
- 009 Temporary file could not be deleted.
- FLODRAW tried to delete a temporary file that you did not
- want to save, but could not. You can delete the file
- yourself with the DOS ERASE command.
-
- 010 File cannot be found.
- Your file name cannot be found in the current directory.
- Check that you spelled the name correctly.
-
- 011 Cannot find end of line.
- FLODRAW is trying to generate a line but cannot find a
- starting or ending point for the line.
-
- 013 Second cursor entry is invalid.
- The function you are using requires that the cursor
- location be within certain bounds.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Appendix A.2
-
-
- 015 Arrow is too close to edge.
- FLODRAW won't draw an arrowhead if the arrowhead is
- within 3 character spaces of the edge of the document.
-
- 021 Symbol library is too large to load.
- You are trying to load a symbol library that is larger
- than the space available.
-
- 022 This is not a FLODRAW file.
- You have tried to load a document that did not come from
- the FLODRAW system.
-
- 023 Too many symbols in library.
- You are trying to load a library that has more symbols
- than FLODRAW can handle.
-
- 024 Symbol too large to load.
- You are trying to load a library that has a symbol too
- large for FLODRAW to handle.
-
- 026 File is too large to load.
- You are trying to load a file that is larger than the
- current document. This would occur if you tried to
- merge a sideways document into a standard document.
-
- 027 Error saving block. Please retry.
- FLODRAW was not successful with the last "Save" function.
-
- 031 No files found in directory.
- The current directory has no files in it.
-
- 032 Invalid drive letter.
- You have specified a drive letter that is not on your
- system.
-
- 033 Scratch file-save with entry menu.
- You are trying to use the "Save" function on the edit
- screen with a file that has not been named. Return to
- the entry menu and use the "Save with new name"
- function.
-
- 108 Bottom of page.
- You have reached the bottom of the document.
-
- 109 Top of page.
- You have reached the top to the document.
-
- 110 Right side of page.
- You have reached the right side of the document.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Appendix A.3
-
-
-
- 111 Left side of page.
- You have reached the left side of the document.
-
- 121 2nd file is not active.
- You are trying to switch to the 2nd file, but you can
- only do it if you have at least one standard size
- document loaded.
-
- 201 Subject too large to copy or move.
- You are trying to use the TEXT mode "Copy" or "Move"
- block function, but your block is too big for FLODRAW
- to handle.
-
- 205 Subject too large to save for undo
- You are trying to use a function that would allow you to
- use the UNDO function, but there is not enough room.
- Retry with a smaller block.
-
- 211 Check line boundary or reference point.
- You are trying to do a DRAW mode block function, but you
- did not completely enclose your subject, or you did not
- set the reference point inside the enclosure.
-
- 901-999 are reserved for system error messages.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Appendix B - Library charts B.1
-
-
-
-
-
- It's a good idea to document your library symbols. To get
- you started, I've included library charts for FLOCHART.LIB,
- HIPO.LIB and ELECTRIC.LIB and MISC.LIB. These library charts are
- on the library disk and have an extension of PIC. Print them
- using the FLODRAW "Print" function, and then insert them in the
- manual in place of this page.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Index X.1
-
-
-
-
-
-
- Are you sure? 3.2, 3.4, 3.5 ellipse 5.3, 5.4
- arrow 4.3 entry menu 3.1
- arrowhead 4.3, 5.4 erase - TEXT mode 4.2
- backup 2.1 erase - DRAW mode 5.1
- batch file 1.2, 7.1, 7.3 error line 4.1
- big document size 1.1, 3.2 error messages A.1-A.3
- character 4.1 ESC key 3.5, 4.1
- circle 6.3 examples 1.1, 2.2, 6.1, 6.2
- color graphics adapter 1.1 exit to DOS 4.1
- columns 4.1 file extension 2.1, 4.4, 7.1
- COMPANY.ORG 1.2, 6.2 file loaded 3.1
- copy - DRAW mode 5.2 file number 3.1
- copy - TEXT mode 4.3 flag current document 3.3
- create symbols 7.1 FLOCHART.FLO 1.1, 2.2
- current directory 3.4 FLOCHART.FRM 1.1, 6.1, 6.2
- cursor 4.1 FLOCHART.LIB 1.1, 7.4
- cursor movement keys 4.6, 5.5 FLOCHART.PIC 1.1
- data disks 2.1 FLODRAW.DOC 1.1
- default drive 3.4 FLODRAW.EXE 1.1, 2.1, 2.2
- default library file 7.4 help screen 4.6, 5.5
- delete - DRAW mode 5.2 HIPO.LIB 1.1
- delete - TEXT mode 4.3 HIPO.LIB 1.1
- DEMO 1.2, 2.2 library - see symbol library
- directory display 3.1, 3.4 library disk 2.1
- directory display mask 3.4 LIBRARY.BAT 7.3
- DISK 1 1.2 line - dashed 4.3
- DISK 2 1.2 line - DRAW mode 5.1, 5.2
- distribution disks 1.2 line - TEXT mode 4.2, 4.3, 4.5
- document window 4.1, 5.1 line - straight 4.3
- dot 4.1 line - wide 4.5
- DRAW mode 5.1 load new file 3.2
- DRAW mode cursor 5.1 load symbol library 3.4
- drawing free-hand 4.1 memory required 1.1
- drawing with cursor 4.2, 5.1 merge file 4.4
- drive 3.4 move - DRAW mode 5.2
- edit screen 4.1 move - TEXT mode 4.3
- edit symbols 7.2 naming convention 2.1
- EGA 1.1 option menu 3.4
- ELECTRIC.FLO 1.2, 2.2 organization charts 6.2
- ELECTRIC.LIB 1.2, 2.2 page size 1.1, 3.2
- ELECTRIC.PIC 1.2 pixels 4.1
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Index X.2
-
-
-
-
-
- preview document 3.1, 4.2, 5.1
- print - current file 3.2
- print - flagged files 3.2
- print document 3.2
- print later flag 3.3
- printer model 3.2
- printer pause 3.3
- printer start 3.3
- printer stop 3.3
- program disk 2.1
- README.1 1.2
- README.2 1.2
- requirements - system 1.1
- return to edit 3.1
- rows 4.1
- ruler lines 4.1
- save file 4.4, 5.5
- save symbol 4.4
- save with new name 3.2
- save with same name 3.2
- scratch pad 4.6, 7.1
- sideways document size 1.1, 3.2
- single drive computer 2.3
- size - document 1.1, 3.2
- size - memory 1.1
- size - symbol 7.3
- size - symbol library 7.3
- standard document size 1.1, 3.2
- standard forms 6.1
- starting the program 2.3
- switch files 3.1, 3.5
- SYMBOL.LIB 1.2, 7.4
- symbol library 1.1, 3.4, 7.1
- symbol library - create 7.1, 7.3
- symbol library - load 3.4, 4.5
- symbol library - maintain 7.4
- system requirements 1.1
- TEXT mode 4.1
- tab keys 4.2
- tabs - horizontal 3.4
- tabs - vertical 3.4
- tutorial 2.2
- UNDO 4.5, 5.5
- window - document 4.1
-
-
-
- The End